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Devlog #1 - Still not Starting

I'm afraid of Godot

Hey folks!

Ok so I decided to work on this project, though as I don't really know how to start developing the actual game, I chose to not open Godot too fast and make a quick update to this website.

At least that, I know how to do 😉

Basically, As I told in my previous devlog, vitepress was not made for blogs. I made things easier for me writing devlogs without specifying everywhere in my codebase that a new article has been added.

Think about it about checking files in a specific folder, and computing some metadata from those files so generate sidebar, and also a root page to see all articles.

That was quite easy and fast so I also added a small Author and Date thing on the top of the article, and a quick summary.

I lied, I opened Godot

I'm sorry, I won't lie again unless I do it anyway.

In order to debug things and work on multiple things at the same time, I added some menus to the game.

Basically, there's two:

  • Main Menu: Allows to continue the game or quit, and potentially as a Debug menu to open a new development scene
  • Game Menu: When pressing Escape, opens this menu to go back to Main Menu

Menus

WARNING

Yes, there's a Planet option in Debug menu, and that spoils what I'm going to work on next time.

SPOILER

Well, a big square apparently.

It's helpful and that Debug menu item is only visible when I'm running the game in Godot Editor, or if I'm running the Debug export of the game.

That way, I do have a shortcut on my desktop to this debug executable, in case I want to play.

NOTE

There's nothing to do in yet, so I'm never clicking on that shortcut. 😦

Thanks for reading this, and see you later ❤️