I'm afraid of Godot
Hey folks!
Ok so I decided to work on this project, though as I don't really know how to start developing the actual game, I chose to not open Godot too fast and make a quick update to this website.
At least that, I know how to do 😉
Basically, As I told in my previous devlog, vitepress was not made for blogs. I made things easier for me writing devlogs without specifying everywhere in my codebase that a new article has been added.
Think about it about checking files in a specific folder, and computing some metadata from those files so generate sidebar, and also a root page to see all articles.
That was quite easy and fast so I also added a small Author
and Date
thing on the top of the article, and a quick summary.
I lied, I opened Godot
I'm sorry, I won't lie again unless I do it anyway.
In order to debug things and work on multiple things at the same time, I added some menus to the game.
Basically, there's two:
- Main Menu: Allows to continue the game or quit, and potentially as a
Debug
menu to open a new development scene - Game Menu: When pressing
Escape
, opens this menu to go back to Main Menu
WARNING
Yes, there's a Planet
option in Debug
menu, and that spoils what I'm going to work on next time.
SPOILER
Well, a big square apparently.
It's helpful and that Debug
menu item is only visible when I'm running the game in Godot Editor
, or if I'm running the Debug
export of the game.
That way, I do have a shortcut on my desktop to this debug executable, in case I want to play.
NOTE
There's nothing to do in yet, so I'm never clicking on that shortcut. 😦
Thanks for reading this, and see you later ❤️