Introduction
Hello there!
It's time for me to start a devlog nobody is going to read with an approximate English about my journey failing hard at creating a game.
For context, I'm a Web Developer
, with very little knowledge on how to create a game apart from some basics, in my time in the tutorial hell.
Of course, because I'm extremely smart, I thought this would be a good idea to buy a domain name for my game, and just push a small website where I'll be adding illustrations for my game that does not exist yet.
The idea of this Devlog
would be to write some stuff about how I will progress on this game development, with all the failures and successes, and then in my old days, look back and think how stupid I was not taking this time learning how to do something that really counts. Something like developing an AI Onlyfans Account, or a Random Crypto.
WARNING
There will be a whole lot sarcasm, but I'll never say when it is.
The Project
What am I going to build?
Well probably nothing really, but here are my initial ideas:
The Game should be a CozyGalaxyLife Sim, meaning it should be something like an Animal Crossing
game only you start on a random planet, and can then explore procedurally generated planets to create new bases, discover alien races, and fish.
So basically, nothing innovative at all, but probably too hard to do alone for someone that has no experience. Here are some illustrations for the future:
Initial Commit
Ok so what is that first thing I'm pushing there?
The Website
Well, to write my devlog, I need a website. I decided to not create from scratch because the purpose is really to create a game, not a blog, so I'm basically using vitepress, a cool library to build documentation for libraries I've been using for my personal and work projects, with the little twist that I add a blog inside.
Obviously the library has not been built for that, so it's rough around the edges for now, but I'll enhance the website to get something better for navigating later.
NOTE
Actually, if you are reading this months from now, it's probably already cool and you can easily switch between posts and see archives.
Oh my god, maybe the game is already finished and I'm filthy rich, launching submarines in space like it was nothing!
The Game
Well, I already chose the game engine for the game. There's a wide variety of options, and I already have a little experience with Unity and Unreal Engine, doing some tutorials or learning courses.
That's why I chose Godot, because I know way less about it, which makes it more appealing. 😉
In order to get started quickly, and because I'm sure I'm going to use a lot of his cool assets, I'm starting with one of Kenney's Starter Kit.
Here's what you get when you start with it:
So that's it folks, see you when I properly start working on that stuff! 😘